![]() In this case, it now took me a few minutes to find the script, because it was named "Categorize Item Scene", not "Item Categories". I knew that such a script did exist because I once took about a month of time to check every script on the MSL, but of course I didn't remember every name in its exact spelling. So on my computer, on everyone's computer that I've encountered, my game works fine with Alt + Enter to fullscreen it. It is not a simple modification, even if the visual result doesn't seem to change much.Īnd when searching for something on the MSL, unfortunately you can't simply filter for certain words, because it might be named differently. Because of that, no simple modification of the existing scripts will result in what you want - you'll need a full script including functions for reading the notetags (where you have to place the name for the new item cathegory), changing the inventory scene to add the new cathegories, adding a way to store the new info into the gamedata (reading the notetags everytime you open the inventory screen will cause more lag) and so on. The problem here is that you can't change the editor. I've tried messing around with this to also check for the condition of an item being my custom item type but doing this results in the game breaking when I access the inventory. I would use Materials but I've already started to change the game's existing scripts.Īn example of areas I'm trying to change would be "Window_ItemList" I'm just trying to further the modification in a way that doesn't break the game. I've already started to as indicated by my screenshot. ![]() What I'm trying to do and asking about is modifying the Modules, Game Objects, and Windows scripts that RPG Maker VX Ace already has. I'm not exactly trying to request an existing script to add to Materials. ![]() Item types are what I'm trying to change. This is done to show a natural-looking window with rounded corners. Strictly speaking, it is two pixels smaller around the window. The 64 × 64 pattern is drawn by growing or shrinking to fit the actual window. There appears to be several scripts for equip types but no results when filtering for item types. You should normally use a 32-bit PNG file. If I can, how? So far, trying to add lines of code to the game's existing code next to the normal item category code throughout various menu and item related scripts has only caused the menu and/or the game itself to break (which I had to fix by commenting out my changes) I would give this new category a name like "Customization" to indicate that its purpose is to store items only used for customization.Ĭan I create a new category to fill this space, or am I just going to break my game trying? I made this blank space by editing the game's code to tell it the maximum amount of space is 5 rather than 4. I have a screenshot of my progress on trying to make this.įrom left to right is Items (intended for consumables), Weapons, Armors, Special (intended for Key Items), and a blank space that cannot be reached. Solely for organization purposes, I'd like to create a new category to separate consumable items (to be listed simply as "Items") from customization items which cannot be consumed. In my RPG I've got a system for customizing weapons and items by crafting to combine them into new weapons and items.
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